Naishi is a strategic two-player card game set in the Japanese Imperial Court, where players compete to expand their provinces by acquiring structures and influential characters to grow their prestige. The Shogun's strict law forbids reorganizing cards once placed, so players must seize crucial opportunities and send emissaries to the imperial court to place cards efficiently and control the most prestigious land in Japan. Players draw cards from the "River," arrange them in their territory to maximize points, and deploy emissaries to rearrange their holdings, create new opportunities, or force exchanges with their opponent. Recommended for ages 14 and up, the game delivers fast, strategic, and thematic gameplay in approximately 20 minutes.
Strategic hand-management gameplay focused on territory control and province expansion through careful card placement
Includes 4 player aids, 1 scorepad, and 1 rulebook for a complete two-player experience
Features the restriction that cards cannot be reorganized once placed, creating high-stakes decision-making with every move
Emissary system allows players to rearrange their territory, generate new tactical options, or disrupt their opponent's plans
Japanese Imperial Court theme provides a distinctive cultural setting for competitive strategic play
Naishi is a strategic two-player card game set in the Japanese Imperial Court, where players compete to expand their provinces by acquiring structures and influential characters to grow their prestige. The Shogun's strict law forbids reorganizing cards once placed, so players must seize crucial opportunities and send emissaries to the imperial court to place cards efficiently and control the most prestigious land in Japan. Players draw cards from the "River," arrange them in their territory to maximize points, and deploy emissaries to rearrange their holdings, create new opportunities, or force exchanges with their opponent. Recommended for ages 14 and up, the game delivers fast, strategic, and thematic gameplay in approximately 20 minutes.
Strategic hand-management gameplay focused on territory control and province expansion through careful card placement
Includes 4 player aids, 1 scorepad, and 1 rulebook for a complete two-player experience
Features the restriction that cards cannot be reorganized once placed, creating high-stakes decision-making with every move
Emissary system allows players to rearrange their territory, generate new tactical options, or disrupt their opponent's plans
Japanese Imperial Court theme provides a distinctive cultural setting for competitive strategic play
The Toys "R" Us shop brings the joy of play to families with a curated selection of favorite toys and brands. Discover LEGO, Barbie, Hot Wheels, NERF, PAW Patrol, and more - all in a fun, easy-to-shop Toys "R" Us experience with something special for every Toys "R" Us kid.