Barnes & Noble Learning game AI programming with Lua: Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics at Hamilton Place in Chattanooga, TN
Learning game AI programming with Lua: Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics in Chattanooga, TN
Learning game AI programming with Lua: Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics in Chattanooga, TN
Key FeaturesBook DescriptionIf you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.What you will learn Create an animation state machine to drive AI animations within Lua Build and find paths on navigation meshes Write and debug Lua scripts within a fullscale Lua IDE Develop decision logic with behavior trees, state machines, and decision trees to build modular, reusable AI Manage short and longterm knowledge representation with blackboard data structures Add sensory perception to give AIs the ability to see and hear Develop highlevel tactics with multiple AIs based on influence maps Who this book is for
Key FeaturesBook DescriptionIf you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.What you will learn Create an animation state machine to drive AI animations within Lua Build and find paths on navigation meshes Write and debug Lua scripts within a fullscale Lua IDE Develop decision logic with behavior trees, state machines, and decision trees to build modular, reusable AI Manage short and longterm knowledge representation with blackboard data structures Add sensory perception to give AIs the ability to see and hear Develop highlevel tactics with multiple AIs based on influence maps Who this book is for
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