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Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody ElseIntroduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody ElseIntroduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else

Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else in Chattanooga, TN

By Barnes & Noble

Current price: $70.99
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Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else

Barnes and Noble

Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else in Chattanooga, TN

By Barnes & Noble

Current price: $70.99
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Size: EBook

This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge.Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to download from the book’s webpage: dace.de/gameswithprocessingThis book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.
This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge.Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to download from the book’s webpage: dace.de/gameswithprocessingThis book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.

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Barnes & Noble is the world’s largest retail bookseller and a leading retailer of content, digital media and educational products. Our Nook Digital business offers a lineup of NOOK® tablets and e-Readers and an expansive collection of digital reading content through the NOOK Store®. Barnes & Noble’s mission is to operate the best omni-channel specialty retail business in America, helping both our customers and booksellers reach their aspirations, while being a credit to the communities we serve.

2100 Hamilton Pl Blvd, Chattanooga, TN 37421, United States

Find Barnes and Noble at Hamilton Place in Chattanooga, TN

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