“…A ruthlessly efficient straight-arrow tale that’s a welcome change of pace for the Monkeewrench gang.” --Kirkus ReviewsComputer game company founders Grace MacBride and Annie Belinsky—along with Wisconsin deputy Sharon Mueller—are en route to Green Bay, following reports of a serial killer, when their car breaks down deep in the northern woods. A short walk through the forest leads them to the eerily quiet town of Four Corners, where they find severed phone lines and a complete absence of any life. But the quiet is deceptive. Before they know it, they witness a horrifying double murder—and discover that this is only the beginning of a race to save their own lives…and countless others.
“…A ruthlessly efficient straight-arrow tale that’s a welcome change of pace for the Monkeewrench gang.” --Kirkus ReviewsComputer game company founders Grace MacBride and Annie Belinsky—along with Wisconsin deputy Sharon Mueller—are en route to Green Bay, following reports of a serial killer, when their car breaks down deep in the northern woods. A short walk through the forest leads them to the eerily quiet town of Four Corners, where they find severed phone lines and a complete absence of any life. But the quiet is deceptive. Before they know it, they witness a horrifying double murder—and discover that this is only the beginning of a race to save their own lives…and countless others.
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