“... A ruthlessly efficient straight-arrow tale that's a welcome change of pace for the Monkeewrench gang.”-Kirkus ReviewsComputer game company founders Grace MacBride and Annie Belinsky-along with Wisconsin deputy Sharon Mueller-are en route to Green Bay, following reports of a serial killer, when their car breaks down deep in the northern woods.A short walk through the forest leads them to the eerily quiet town of Four Corners, where they find severed phone lines and a complete absence of any life. But the quiet is deceptive. Before they know it, they witness a horrifying double murder-and discover that this is only the beginning of a race to save their own lives ... and countless others.
“... A ruthlessly efficient straight-arrow tale that's a welcome change of pace for the Monkeewrench gang.”-Kirkus ReviewsComputer game company founders Grace MacBride and Annie Belinsky-along with Wisconsin deputy Sharon Mueller-are en route to Green Bay, following reports of a serial killer, when their car breaks down deep in the northern woods.A short walk through the forest leads them to the eerily quiet town of Four Corners, where they find severed phone lines and a complete absence of any life. But the quiet is deceptive. Before they know it, they witness a horrifying double murder-and discover that this is only the beginning of a race to save their own lives ... and countless others.
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